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	<title>_NeonGrape &#187; User Experience</title>
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	<description>Welcome to _NeonGrape. I love Information Architecture and User Experience Design.</description>
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		<title>How accessible are our applications?</title>
		<link>http://www.neongrape.com/how-accessible-are-our-applications/</link>
		<comments>http://www.neongrape.com/how-accessible-are-our-applications/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 20:19:39 +0000</pubDate>
		<dc:creator>Emil</dc:creator>
				<category><![CDATA[Essays]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.neongrape.com/?p=215</guid>
		<description><![CDATA[One of my research projects during my degree was to ...]]></description>
			<content:encoded><![CDATA[<p>One of my research projects during my degree was to assess the accessibility of a commonly used public computer based interface.  I decided to investigate the self service check-in counters used by British Airways at Heathrow airport:</p>
<p><span id="more-215"></span></p>
<p>In this paper we will aim to critically assess the usability of British Airways self-service check-in kiosks, with regards to accessibility issues and the Disability Discrimination Act (DDA) 1995. We will specifically focus on the needs of blind and partially sighted users<br />
who might depend on these services, whilst paying attention to issues raised by the context in which the kiosks are used, for example noise pollution or interference, physical design or ergonomics of the device and how the information structures of the software being used might impede or better assist users. Once we have analysed the current state of the service, we will propose design and interaction solutions aimed at improving its accessibility.</p>
<p><a href="http://www.neongrape.com/wp-content/uploads/2009/08/accessibility-analysis.pdf">accessibility analysis</a> (right click/save as to download the full essay)</p>
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		<title>Repurposing Existing Technology</title>
		<link>http://www.neongrape.com/repurposing-existing-technology/</link>
		<comments>http://www.neongrape.com/repurposing-existing-technology/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 19:32:35 +0000</pubDate>
		<dc:creator>Emil</dc:creator>
				<category><![CDATA[IA & UX]]></category>
		<category><![CDATA[IA and UX]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Web Trends]]></category>

		<guid isPermaLink="false">http://www.neongrape.com/?p=47</guid>
		<description><![CDATA[I recently had the honour of giving a talk at ...]]></description>
			<content:encoded><![CDATA[<p>I recently had the honour of giving a talk at the DegreeArts student graduation.  The night was a showcase of some of the most exciting young students graduating from leading design schools across London this year.</p>
<p>The speech was co written with our company director, Damian Kimmelman, and the main idea was to show that new ideas do not necessarily mean re-inventing the wheel:<span id="more-47"></span></p>
<p><strong>Thanks to the recent wave of consumer guilt</strong>, we have become pretty clued into the fact that one of the great problems facing our society is a gross dependence on disposable commodities. We are all, willingly or unwillingly, slaves to a social obsession with the latest and newest technologies around. We have worked ourselves into a constant state of paranoid demand for continuous upgrades. In this climate of fast product turnover, everything can and will be replaced by something that works better, looks better and sells better.</p>
<p>In the world of new media, this fickleness when it comes to technology puts pressure on creatives to continuously come up with something brand new. Yes I believe progress is essential to our society. But, why must progress always involve inventing something new?  I want to explore how we, as new media creatives, can set out to design the future by making use of the technologies that already exist. Opposing the culture of the disposable, something new can be created from something that already exists.<br />
As I’ll go on to illustrate, the advantage of having this vast amount of technology available is that it opens up the possibility of repurposing technologies in a multitude of new and unforeseen ways.</p>
<p>The catalyst for this discussion came from a movie I watched as a child named ‘The Gods Must Be Crazy’. When a Coke bottle lands in the middle of the African desert, a bushman discovers the foreign object and decides to put it to good use. Strangers to its primary function, they use it to make music, carry water, grind seeds, print patterns and stretch snakeskins. This got me thinking about the benefits of being able to see the world around us from a point of innocence. If we consider something in a different light, perhaps we can put it to a different and even better use?</p>
<p>I’m sure a lot of you are familiar with the anecdote of the Apollo Space Program. This is a perfect example of when spending more money on new inventions isn’t always the best option. Whilst the US spent upwards of $1 million inventing a zero gravity pen that could write upside down in space, the Russians kept it simple, saved some money and used a pencil.<br />
Someone once said that the greatest innovation comes from necessity and therefore poverty. Now we could argue the semantics of this statement till the cows come home, but I’ve got to admit there is some degree of truth in it. Change can certainly be seen as a product of need, invention a product of deficiency.</p>
<p>Coming from a new media background, we’re constantly trying to look at ways in which we can use current technologies to new effect. There are a broad range of re-purposing projects around that encourage and inform the work we do. From Apple’s innovative use of motion sensors in their iPods to the use of inkjet printers to print hearts, people have and continue to use existing technology to amazing ends.</p>
<p><strong>Apple</strong></p>
<p>Here are some of the more obvious examples. Some time ago Apple decided to define itself more as a software and hardware design company than a manufacturer. This in some waysgave them more time and energy to come up with design ideas for new products. Using sudden motion sensors, which traditionally act as hardware safety devices in laptops, Apple created a range of functions for the iPod and iPhone. The common accelerometer is used to rotate screen images on the iPods and play games on the iPhone by moving the device itself. Then there’s the Nintendo Wii which also relies on accelerometers for its motion sensor games.</p>
<p>This is the sort of stuff very much in the public eye that inspires others to design products that can change the world on a profound level.</p>
<p><strong>Printing Hearts</strong></p>
<p>From the cool to the life-changing, my next example of incredible re-innovation is Bio-printing. The future of tissue engineering no longer involves the laborious growth of organs in the lab from existing parts. Instead, thanks to biophysicist Gabor Forgacs, we can quite literally print hearts using the fundamental principles of inkjet printers. Droplets of ‘bio-ink’, which are clumps of cells a few hundred micrometers in diameter, are deposited on ‘bio-paper’ and built up to create the specific 3D cell structures required to generate various organs.  Depending on where the cells are placed and what the printer is instructed to do, any given structure can be created. And it all started with a chicken heart. Having printed layers of chicken cells using the device, they slowly started behaving like a real organ and after 19 hours started beating synchronously like a real heart. Really revolutionary stuff, and all from the inkjet printer, a 20-year-old technology.</p>
<p><strong>The Village Phone</strong></p>
<p>The next example of current technology being used for progressive purposes is the transfer of money via mobile phone. The Sente system is a good example of modern day social capitalism at play. Financial aid is sent to small towns and villages that lack the infrastructure that a stable banking system would provide via a pay as you go system. The money sender buys a mobile phone top-up voucher from their local seller and sends it to top up the phone of a village based middle man. This middle man then detracts his commission and passes on what remains of the credit to the person it is intended for. This means that funds can be transferred to communities at the touch of a button, despite the absence of banking structures.</p>
<p><strong>Captcha</strong></p>
<p>Many of you will be familiar with the Captcha system, if not by name then by those distorted boxes of text that we spend time typing out when entering secure web pages. The hours spent typing out these words, using human rather than computer labor, can be harnessed and put to another use. Already the guys at Carnegie Mellon have found a way to capitalise on these online hours by using the Captcha system to digitise books. By re-capturing phrases from scanned books, digital copy for the online texts is generated. This is making use of what I term the ‘human cloud’, in other words putting the existing infrastructure of human online activity to new use.</p>
<p>If this can be done with Captcha, what other online hours can be harvested? Think of the many thousands of hours spent online playing Solitaire. Could these processes be simultaneously contributing to a greater good? What is certainly ground breaking about Captcha is that it exemplifies this alternative way of ‘creating’ that fascinates me: the idea that the new can come straight out of the old and even mundane.</p>
<p><strong>Where Do we Fit In?</strong></p>
<p>So how does this all relate to what we do at VI? As I mentioned before, creativity can certainly be seen as a product of poverty. What I find exciting in web design is the great amount of restrictions placed on us forcing us to work that bit harder to come up with new and exciting functions and applications. We are limited by factors such as bandwidth, connection speed, screen resolution, file size and usability. Unlike other media areas, web developers are restricted to the world of the online. We have very strict parameters to work within.</p>
<p>However, I strongly believe that there is a lot out there in the online world that we are not making use of. We should force ourselves to confront our limitations and exploit them in order to be more creative.  For instance, there is so much more to explore with microphones and webcams. However, what’s stopping us from putting these systems to other and perhaps more useful purposes. One of the projects we are working on with a US partner demonstrates exactly what can be done by taking existing forms and bettering them. A step away from the video streaming that sites like YouTube have familiarised us with, our recent project for the Lockout music label uses video streaming at high definition no real loading time and no buffering. The video streams through a network of nodes that constantly communicate with each other to determine the fastest route from the source of the video to the user wishing to view it. This is the future of video streaming but is the result of improving on what exists, not striving for something totally new.</p>
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		</item>
		<item>
		<title>Bridging the Digital Divide</title>
		<link>http://www.neongrape.com/bridging-the-digital-divide/</link>
		<comments>http://www.neongrape.com/bridging-the-digital-divide/#comments</comments>
		<pubDate>Mon, 05 May 2008 15:17:51 +0000</pubDate>
		<dc:creator>Emil</dc:creator>
				<category><![CDATA[Essays]]></category>
		<category><![CDATA[IA & UX]]></category>
		<category><![CDATA[IA and UX]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Web Trends]]></category>

		<guid isPermaLink="false">http://www.neongrape.com/?p=191</guid>
		<description><![CDATA[It is estimated that in 2009, half the global population ...]]></description>
			<content:encoded><![CDATA[<p>It is estimated that in 2009, half the global   population will have access to a mobile phone.  What effect will the proliferation of new technologies and   access to information have on social and cultural norms in previously disadvantaged   communities?<span id="more-191"></span></p>
<p>The purpose of this essay is to examine the current state of access to digital and information technology in developing countries.  A comparison will be drawn between ‘information rich’ and ‘information poor’ cultures in order to ascertain fundamental economical, literacy and political differences.  We shall examine some current initiatives being taken in order to overcome the current information gap between developed and developing countries.  The factors that are required to successfully implement these initiatives will be considered, along with their potential repercussions for both the cultures adopting these measures and those organizations or countries spearheading these initiatives.  Lastly we will examine the way in which the adoption and use of these new technologies might influence and change the way developing cultures interact both internally and globally.</p>
<p><a href="http://www.neongrape.com/wp-content/uploads/2008/05/Digital-Divide.pdf">Digital Divide</a> (right click/save as to download the full essay)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>How reliant are you on a framework?</title>
		<link>http://www.neongrape.com/how-reliant-are-you-on-a-framework/</link>
		<comments>http://www.neongrape.com/how-reliant-are-you-on-a-framework/#comments</comments>
		<pubDate>Fri, 21 Mar 2008 16:47:09 +0000</pubDate>
		<dc:creator>Emil</dc:creator>
				<category><![CDATA[Essays]]></category>
		<category><![CDATA[IA and UX]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Web Trends]]></category>

		<guid isPermaLink="false">http://www.neongrape.com/?p=201</guid>
		<description><![CDATA[As we move towards a world of “plug and play” ...]]></description>
			<content:encoded><![CDATA[<p>As we move towards a world of “plug and play” devices, are the frameworks within which we are designing these devices flexible enough to allow for a radical shift in attitude, should such a shift be required in the future?  The danger of designing an entire world of self-maintained ubiquitous systems that in the end force us to accommodate their existence, as opposed to assisting our lifestyles, is a very real threat which needs to be addressed before we become caught up in such a scenario.<br />
<span id="more-201"></span><br />
***<br />
“My concern is that as we make the decisive turn towards ubiquitous computing, that we run the risk of designing not merely technical systems, but in fact a world where the human being and our fundamental prerogatives of privacy, sanity and serenity are overwhelmed at all times and at all places.”</p>
<p>Adam Greenfield &#8211; Everyware Presentation, Tokyo, 2006</p>
<p>***</p>
<p>In this paper we shall consider what a framework is as it relates to the world of interaction design, what purpose it serves, and how it influences the way we design interactive applications in the context of ubiquitous computing systems.  We shall examine the different spheres of research within which frameworks are actively used to determine a set methodology and approach to problem solving.  Once these grounds have been established, we shall take a look at how much flexibility the use of frameworks permits us in designing future applications, and if the necessity should arise, what possibility there would be to accommodate a massive paradigm shift in interaction design and ubiquitous computing systems.</p>
<p><a href="http://www.neongrape.com/wp-content/uploads/2009/08/Frameworks-Essay.pdf">Frameworks Essay</a> (right click/save as to download the full essay)</p>
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